Course description

Overview of the Blender Interface

Screen Layouts

Scene Management

Overview of the Properties Panel

Workspaces & viewpoints

Camera view & navigation


Transforming Objects and Views

Selection tool

Move tool

Rotate tool & scale tool

All about transformations

problem solving and saving


Modes

Adding 3d objects

Operator panel

3D cursor

Joining and parenting objects

Smoothing and units

Scene organizing and viewports


Arranging Objects in Your Scene

Applying Flat or Smooth Surfaces

Working with Modifiers

Adding a Subdivision Surface Modifier to your Object.


Using Workbench, EEVEE, and Cycles

Understanding Viewport Shading

Switching Viewport Shading Modes


•Understanding topology

Object vs edit mode

Working in Edit mode

Joining and parenting objects

Tools in edit mode

Soa welving edit mode problems

Modelling the apple scene

UV unwrapping

Overview of the Node System

Materials

Transparent Textures


Particles

Basic about animation

Elements and backgrounds


Basic about rendering

Exercise 01


Rigid body stimulation

lightning


Overview of Sculpt Mode

Different Sculpting Tools

Re-topologizing

Baking Texture Maps


Overview of Armatures

Bone Management and layer System

Edit and Pose Mode

The Constraints


Character modelling

Rigging Exercise

Assembling environment


Modelling environment

Car scene fundamental exercises

Dynamic stimulation

Techniques of Animation


Bouncing ball animation

Rendering

Assessment and project



What will i learn?

Requirements

Janeson Institute

$299

Lectures

0

Skill level

Intermediate

Expiry period

Lifetime

Certificate

Yes

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