Overview of the Blender Interface
Screen Layouts
Scene Management
Overview of the Properties Panel
Workspaces & viewpoints
Camera view & navigation
Transforming Objects and Views
Selection tool
Move tool
Rotate tool & scale tool
All about transformations
problem solving and saving
Modes
Adding 3d objects
Operator panel
3D cursor
Joining and parenting objects
Smoothing and units
Scene organizing and viewports
Arranging Objects in Your Scene
Applying Flat or Smooth Surfaces
Working with Modifiers
Adding a Subdivision Surface Modifier to your Object.
Using Workbench, EEVEE, and Cycles
Understanding Viewport Shading
Switching Viewport Shading Modes
•Understanding topology
Object vs edit mode
Working in Edit mode
Joining and parenting objects
Tools in edit mode
Soa welving edit mode problems
Modelling the apple scene
UV unwrapping
Overview of the Node System
Materials
Transparent Textures
Particles
Basic about animation
Elements and backgrounds
Basic about rendering
Exercise 01
Rigid body stimulation
lightning
Overview of Sculpt Mode
Different Sculpting Tools
Re-topologizing
Baking Texture Maps
Overview of Armatures
Bone Management and layer System
Edit and Pose Mode
The Constraints
Character modelling
Rigging Exercise
Assembling environment
Modelling environment
Car scene fundamental exercises
Dynamic stimulation
Techniques of Animation
Bouncing ball animation
Rendering
Assessment and project